Eu4 manpower cheat10/3/2023 ![]() ![]() I had the save just before the battle, so i've replayed and replayed.four ot of five times its the same, the french always get one or two more on the dice, i rarely get a win and 3 out of four times the french get shock advantage, the fully charged army of mine fast looses its morale and starts to die(Yeah, i've got full funding, and full resupply). To say that the AI dont cheat is very false, just because someone from the dev team say so, of course they wont admit to making an inferior AI, i had a battle now with france, my allies include Castille, Portugal, Denmark/Sweden/Norway.Ī french army of 20 000 in size, then proceeds to attack and beat a combined army of 59 000 in size, all said nations, i have the bulk of the army (39 batalljons) and im at the same tech as France. Note that the point about AI not cheating with land attrition is not strictly true, as there is a bug with attrition in provinces with multiple stacks at the moment. On balance, AI isn't that big a cheater is it? Humans can save and reload when things go badly (unless you're playing ironman). They can still end up in a personal union under another country. Humans cannot get inherited by other countries, in a PU or elsewise. AI does not pay diplomatic points for military access relations, as the slowness of ai diplo ticks makes it unable to request/cancel access the way a human does.įinally, for the sake of fairness, here is how the human cheats: AI gets less native uprisings, because it is less than optimal at keeping its colonies garrisoned. AI gets +1 free leader pool because it's not nearly as good as a human at planning out when it will need leaders and needs to keep them on hand always. AI gets +1 diplomat that it reserves for non-maintained actions because the diplomatic AI 'ticks' means that it can't do the recall-send strategy that players do with maintained diplomats. AI can see through fog of war, but pretends it can't in most cases. It does avoid going too far out of range with most of its naval operations though, to somewhat simulate it. The AI does not get extra manpower or free units. The AI does not cheat with land attrition. If you believe this to be the case, you are experiencing confirmation bias (ie you notice the times it rolls well a lot more than you notice the times you yourself do). The AI does not cheat with dice rolls, not even Lucky Nations. Some of these cheats are crutches that it is my goal to eliminate, while others are more or less necessary for gameplay or performance reasons (for instance the +1 diplomat is necessary because the AI only handles diplomacy about once a month and therefore can't do the cancel diplomat, use diplomat, resend diplomat thing players do).įirst, let me dispel some common misconceptions: ![]() Originally posted by Wiz:I've seen a lot of misconceptions here and elsewhere about what advantages the AI gets over the player (besides the ones rolled into 'Bonuses' and 'Lucky Nations', which are explained through tooltips in the game options menu), so I thought I'd make a post and clear up in which exact ways the AI 'cheats'. ![]()
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